A few things I learned about Godot while developing Sputtery Spaceship, a simple space shooter
Kyle Poole is a software developer from Victoria BC that writes about technology, travel, and sometimes food. His homepage can be found here.
All about rolling my own shared shopping list app
Using python's sklearn with data from Wikipedia to create framework for a quiz game that makes its own questions and answers
A modern review of the original Secret of Mana, as played on the Nintendo Switch
A rainy day in Portland filled with brunch, art, and video games
Looking forward to the train? All I got is a bus.
By sea to hotel
An in-depth look at how my current BattleSnake snake processes a move
My thoughts about the long awaited Shenmue III
A contemporary review of Final Fantasy Adventure for the Game Boy
My experiences making a few snakes for Battlesnake, a competitive AI challenge
My experience with setting up and using the 2017 Surface Pro with Ubuntu Linux 19.10